Bonus buy vs bonus hunt

Both formats are ways of getting to the feature round rather than sitting through the base game. They produce completely different sessions: one has a known cost per round and no waiting, the other has an unknown cost and a long build-up. Here is how they compare, and why some jurisdictions treat them differently.

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What each one actually is

A bonus buy — feature buy, buy-in — is a button inside the game that skips straight to the feature round for a fixed price, usually quoted as a multiple of the stake. Press it, pay it, play the round.

A bonus hunt is a session structure rather than a game mechanic. You spin the base game across a line-up of games, park every feature round you trigger without opening it, and then open the whole collection in one sitting.

Bonus buyBonus hunt
Where it livesA feature inside one gameA way of structuring a session across many games
Cost per roundFixed and shown before you pressUnknown until the round triggers
Time to the featureImmediateHowever long the base game takes
Session shapeRepeatable, one round at a timeTwo halves — a long collect, then a short opening
What you recordPrice paid, payoutHunt cost, stake, every round's payout
AvailabilityBlocked in several regulated marketsAvailable anywhere the games are
The practical differences. Neither format changes a game's underlying maths.

The cost profile is the real difference

With a buy, the price of each round is fixed and visible, so the cost side of the session is completely determined by how many you press. Variance sits entirely in the payouts.

In a hunt, the cost of each round is itself random — one might arrive in forty spins, the next in six hundred — so the session has variance on both sides. That is why two hunts on the same line-up at the same stake can produce very different break-even figures, and why hunt cost has to be measured rather than assumed.

Why hunts became the streaming format

Hunts front-load the boring half and back-load the eventful one. A collect phase can be talked over, and the opening phase delivers a run of features back to back with a countable, named target — break-even — attached to it. Buys are eventful continuously and have no session-level arc, which makes them a worse fit for a two-hour broadcast and a better fit for short clips.

That difference in presentation is worth naming for what it is: a hunt is edited entertainment with a scoreboard bolted on. The scoreboard is real arithmetic, but the format exists partly because it makes losses look like a narrative.

Regulation treats them differently

Feature buys are restricted or prohibited in a number of licensed markets. The United Kingdom prohibits them under the Gambling Commission's remote game design rules, and the Netherlands and Belgium have moved against them too; several other regulators have consulted on the same question. The stated concern is that a purchasable feature shortens the loop between spend and outcome and makes it easier to spend quickly.

Bonus hunts are not a game mechanic, so there is nothing for a regulator to prohibit in the game itself — but the same concern applies to the player. A hunt concentrates a whole session's spend into a phase with no returns at all, and the format's own conventions ask you to keep going until the budget is gone.

Availability of a buy button also varies by studio and by market inside a single game: the same title can ship with the feature enabled in one jurisdiction and disabled in another. If you are checking whether a specific game supports it, check in the market you actually play in.

Which one to record how

If you run both, keep them in separate records. A bought round has a known price and a known payout, so its natural unit is return against price. A collected round has no individual price — only the hunt has a cost — so its natural unit is the multiplier against stake, averaged across the line-up. Mixing them produces an average that describes neither.

Our tracker is built for the hunt shape: one cost for the session, one row per collected round. A buy session is better logged as a simple list of price-and-payout pairs.

Common questions

Is a bonus buy better value than a bonus hunt?
Neither is better value. A bought round is priced from the same maths that governs how often the round triggers naturally, so on average buying costs more per round than collecting, in exchange for removing the wait. Both formats have a negative expected result.
Why are bonus buys banned in the UK?
The Gambling Commission's remote game design requirements prohibit features that let a player pay to accelerate into a bonus round. The stated reasoning is the speed of the spend-to-outcome loop rather than the price of the feature itself.
Can you include bought features in a bonus hunt?
Most hunts exclude them, because a bought round has a fixed known cost while the rest of the line-up does not, which breaks the single cost figure that break-even depends on. If you include them, record them separately.
Which format is better for a beginner?
Neither is a good place to spend money you cannot afford to lose. If you are trying to learn how the numbers work, our browser tracker lets you run a hunt end to end and see how break-even and average X behave without an account.